This namespace contains definitions of objects that extend the functionality of the OpenLayers ol.layer namespace.
- Source:
- bu/layer/layer.jsdoc
Classes
Type Definitions
-
Cesium3DTilesetOptions
-
Options for a
bu.layer.Cesium3DTileset.Type:
- Object
- Source:
- bu/typedefs.js
Properties:
Name Type Description minResolutionnumber | undefined The minimum resolution (inclusive) at which this layer will be visible.
maxResolutionnumber | undefined The maximum resolution (exclusive) below which this layer will be visible.
opacitynumber | undefined Opacity. 0-1. Default is
1.sourcebu.source.Cesium3DTileset | undefined Source.
visibleboolean | undefined Visibility. Default is
true(visible).zIndexnumber | undefined The z-index for layer rendering. At rendering time, the layers will be ordered, first by Z-index and then by position. The default Z-index is 0.
extentol.Extent | undefined The bounding extent for layer rendering. The layer will not be rendered outside of this extent.
-
LiDARProjectsOptions
-
Options for a
bu.layer.LiDARProjects.Type:
- Object
- Source:
- bu/typedefs.js
Properties:
Name Type Description renderOrderol.RenderOrderFunction | null | undefined Function to be used when sorting features before rendering. By default features are drawn in the order that they are created. Use
nullto avoid the sort, but get an undefined draw order.minResolutionnumber | undefined The minimum resolution (inclusive) at which this layer will be visible.
maxResolutionnumber | undefined The maximum resolution (exclusive) below which this layer will be visible.
opacitynumber | undefined Opacity. 0-1. Default is
1.renderBuffernumber | undefined The buffer around the viewport extent used by the renderer when getting features from the vector source for the rendering or hit-detection. Recommended value: the size of the largest symbol, line width or label. Default is 100 pixels.
sourceol.source.Vector | undefined Source.
mapol.Map | undefined Sets the layer as overlay on a map. The map will not manage this layer in its layers collection, and the layer will be rendered on top. This is useful for temporary layers. The standard way to add a layer to a map and have it managed by the map is to use
ol.Map#addLayer.styleol.style.Style | Array.<ol.style.Style> | ol.StyleFunction | undefined Layer style. See
ol.stylefor default style which will be used if this is not defined.updateWhileAnimatingboolean | undefined When set to
true, feature batches will be recreated during animations. This means that no vectors will be shown clipped, but the setting will have a performance impact for large amounts of vector data. When set tofalse, batches will be recreated when no animation is active. Default isfalse.updateWhileInteractingboolean | undefined When set to
true, feature batches will be recreated during interactions. See alsoupdateWhileAnimating. Default isfalse.visibleboolean | undefined Visibility. Default is
true(visible).zIndexnumber | undefined The z-index for layer rendering. At rendering time, the layers will be ordered, first by Z-index and then by position. The default Z-index is 0.
extentol.Extent | undefined The bounding extent for layer rendering. The layer will not be rendered outside of this extent.
featureTypesForResolutionsbu.FeatureTypeResolution | undefined An object defining a minimum resolution for the visibility of a given feature type name. The feature will be visible only if map resolution is above the resolution property.
-
PanoramasOptions
-
Options for a
bu.layer.Panoramas.Type:
- Object
- Source:
- bu/typedefs.js
Properties:
Name Type Description renderOrderol.RenderOrderFunction | null | undefined Function to be used when sorting features before rendering. By default features are drawn in the order that they are created. Use
nullto avoid the sort, but get an undefined draw order.minResolutionnumber | undefined The minimum resolution (inclusive) at which this layer will be visible.
maxResolutionnumber | undefined The maximum resolution (exclusive) below which this layer will be visible.
opacitynumber | undefined Opacity. 0-1. Default is
1.renderBuffernumber | undefined The buffer around the viewport extent used by the renderer when getting features from the vector source for the rendering or hit-detection. Recommended value: the size of the largest symbol, line width or label. Default is 100 pixels.
sourceol.source.Vector | undefined Source.
mapol.Map | undefined Sets the layer as overlay on a map. The map will not manage this layer in its layers collection, and the layer will be rendered on top. This is useful for temporary layers. The standard way to add a layer to a map and have it managed by the map is to use
ol.Map#addLayer.styleol.style.Style | Array.<ol.style.Style> | ol.StyleFunction | undefined Layer style. See
ol.stylefor default style which will be used if this is not defined.updateWhileAnimatingboolean | undefined When set to
true, feature batches will be recreated during animations. This means that no vectors will be shown clipped, but the setting will have a performance impact for large amounts of vector data. When set tofalse, batches will be recreated when no animation is active. Default isfalse.updateWhileInteractingboolean | undefined When set to
true, feature batches will be recreated during interactions. See alsoupdateWhileAnimating. Default isfalse.visibleboolean | undefined Visibility. Default is
true(visible).zIndexnumber | undefined The z-index for layer rendering. At rendering time, the layers will be ordered, first by Z-index and then by position. The default Z-index is 0.
extentol.Extent | undefined The bounding extent for layer rendering. The layer will not be rendered outside of this extent.
featureTypesForResolutionsbu.FeatureTypeResolution | undefined An object defining a minimum resolution for the visibility of a given feature type name. The feature will be visible only if map resolution is above the resolution property.
resolutionFunctionfunction | undefined A function that receives a resolution and returns the real resolution to use with the featureTypesForResolutions property.
Javascript API 7.x